Spider-Man: Miles Morales PC Review: A ‘Marvellous’ however Pricey Port

It is no secret that Spider-Man: Miles Morales’ arrival on PC was merely a query of “when” and never “if.” In simply over two years, co-developers Insomniac Video games and Nixxes Software program have established a agency footing within the PC market, releasing not only one — Spider-Man Remastered — however each web-crawling odysseys from PlayStation’s exclusivity. Following within the footsteps of his mentor Peter Parker, this spin-off sequel is a pure extension, constructing on the legacy by means of Miles Morales’ suave however energetic character, while retaining the identical core framework. Its shorter playtime does give the impression of a glorified DLC, however this PC port packs fairly a punch, with technical upgrades unfamiliar to the PS4 and PS5.

Spider-Man: Miles Morales PC evaluation – Gameplay and controls

Left to defend New York Metropolis by himself, our titular hero grapples with new obligations and insecurities, as he tries incomes the belief of Harlem locals. His lack of expertise often seeps by means of in clumsy net swings, failed landings, and novice errors. However Spider-Man: Miles Morales balances issues on the fight entrance, by arming you with explosive jolts of bio-electricity, as you stack up combos and unleash snappy, acrobatic finishers. Stealth segments are additionally improved, with the covert Camouflage potential turning you invisible for transient durations and opening room for inventive takedowns. These may be regularly refined by dumping factors into the ability tree, additional distancing Miles from the unique Spider-Man. This improve system matches completely with the tightly woven story, which on a thematic stage, explores an adolescent’s wrestle with self-discovery.

Content material-wise, you are getting the identical action-fuelled expertise with because the 2020 console model of Spider-Man: Miles Morales — the principle marketing campaign, a wintry New York to discover, and uninspired facet quests. It is a fundamental copy-paste PC port that does not embody any further cosmetics or new DLC tailor-made to the contemporary platform. In my Spider-Man Remastered PC evaluation, I discussed how booting up the title opened a launcher window, the place one may configure graphics settings earlier than heading into the precise sport. This continues in Spider-Man: Miles Morales PC, however there’s an enchancment. As soon as you’ve got discovered the best settings, you may disable the launcher window completely and skip the additional step. Beforehand, hitting play in Steam or Epic Video games triggered the launcher each time.

Spider-Man: Miles Morales Review: Hanging by a Thread

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The brand new Venom strike potential separates Miles Morales from his mentor Peter Parker
Photograph Credit score: Insomniac Video games

That mentioned, the preliminary setup of Spider-Man: Miles Morales PC was a hindrance for me, crashing a number of instances in the course of the opening credit and loading screens. It was a secular cycle of restarting the sport time and again to set off the following animation and ultimately, progress to the principle menu. Publish that, it was {smooth} crusing throughout the board. The management scheme is sort of like that of Spider-Man Remastered, save for Miles’ new shock potential, which by default, is sure to the right-click button. This strikes the ‘Goal’ motion to the center mouse button, which, whereas jarring at first, is not a giant deal since it may be customised to your liking.

Certain, there are just a few mixtures which can be awkward for keyboard and mouse gamers, however accessibility options exist to simplify this. As an illustration, executing an airborne trick whereas swinging requires you to carry ‘T’ and press a directional button, which may be tough to tug off with a single hand. Nonetheless, these choices assist you to map the management to a toggle motion as an alternative, so you may simply whiz previous skyscrapers in model. Equally, one may have complete QTE sequences play out routinely and even reposition the digicam to a waypoint. Visible aids are additionally included, starting from icon measurement adjustments to shader and distinction settings, geared toward folks with low imaginative and prescient or challenges similar to color blindness.

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Distinction and shader settings add a brand new filter that helps differentiate between characters
Photograph Credit score: Screenshot/ Rahul Chettiyar

Spider-Man: Miles Morales PC evaluation – Graphics

Insomniac Video games has are available in clutch but once more with a brand new PS–PC port that is nothing in need of a visible feast. Spider-Man: Miles Morales on PC appears marvellous even on the lowest settings, prioritising character fashions above all else. Very like the current Uncharted: Legacy of Thieves Assortment, loss in visible high quality is principally noticeable within the surrounding open world, although it’s kind of extra distracting right here. The sport carries over the Manhattan map from its prequel, including a winter coat of paint and some structural adjustments. So, when favouring efficiency over constancy, it is not a matter of merely blurring textures. The upper the graphics preset you select, the denser snow will get, even settling between tiny cracks on wall surfaces.

These results may be seen in real-time, because of the menu’s placement which solely covers half the display. Technical jargon is neatly described beside every setting, and there is not any must restart the sport to use adjustments both. Along with textural readability, cranking the settings to Medium and past provides pores and skin texture, elevated hair density, and general depth in photographs, because of areas in black getting darker. Even with out ray tracing, shadows behave realistically, for essentially the most half, getting solid in lengthy or brief kinds relying on lighting, and that does not exclude pedestrians or automobiles. There have been just a few moments throughout fight although, once I observed some inconsistencies. When capturing webs to plaster foes onto constructions that are not buildings, I generally discovered the latter behaving like clear objects. So, as an alternative of forming appropriate, geometric shadows, all I may see had been enemy shadows floating within the air.

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Spider-Man: Miles Morales PC graphics settings
Photograph Credit score: Screenshot/ Rahul Chettiyar

Whereas the graphics settings between Spider-Man Remastered and Spider-Man: Miles Morales PC are just about the identical, I discovered reflections to be far superior right here. Swinging round city by means of crowds of cheery bystanders feels immersive while you see the reflections of tall skyscrapers passing by. Nonetheless, they’re pre-rendered/ hard-coded into the home windows. Just like lighting results in inside segments, these stay fixed and are unaffected by what presets you select. With Display screen Area Reflections (SSR) enabled, nonetheless, materials world objects solid real-time reflections, supplied they’re near a reflective floor.

Crawling on shiny windowpanes as Spider-Man throws up a spitting picture of our hero, with correct depictions of what go well with you are carrying. This can be a large improve in comparison with the earlier sport, the place reflections may solely be seen from particular, slim angles and even then resembled a greyish, translucent shadow. That mentioned, SSR is restricted to the ‘Medium’ preset and above. Toggling it on at ‘Very Low’ or ‘Low’ settings is not going to create these instant reflections, inflicting some areas to look bland even when well-lit. However that is the trade-off.

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Discover the change in reflection going from Very Low (L) to Very Excessive (R)
Photograph Credit score: Screenshot/ Rahul Chettiyar

Spider-Man: Miles Morales’ visible splendour extends to finer particulars similar to real-time footprints and tire tracks within the snow. Christmas vibes are in full pressure right here, with apt decorations and heat lighting that serve to appease your eyes after intense motion sequences. My solely gripe with visible presentation could be the erratic snowfall throughout cutscenes, which I do know sounds odd, as a result of cinematics is one thing these first-party PlayStation video games often have a knack for. At instances, when the footage cuts to a distinct shot, snowflakes would take just a few seconds to load, and it was jarring sufficient to interrupt immersion.

Spider-Man: Miles Morales PC evaluation – Efficiency

For being a new-gen PS5 launch title, Spider-Man: Miles Morales carried out surprisingly higher than I anticipated, on my medium-end rig. I examined this sport on an AMD Ryzen 5 2400G 3.6GHz processor, an Nvidia GeForce GTX 1660 Tremendous GPU with 6GB of VRAM, 16GB of RAM, and a 500GB SSD. Taking part in at Medium–Excessive settings, I used to be in a position to obtain eye-catching visuals with near-smooth frames that seamlessly transitioned into cutscenes and again. Whilst I stumbled into the occasional cut up second-stutter — as a result of new property loading — the heroic background rating by no means lower out, which I admire since music is a key element to Miles’ character.

At these settings, Spider-Man: Miles Morales averaged 63fps, with frequent dips as little as 52fps when biking between moments of calm and inside fight, respectively. When acting at its finest with SSR enabled and barely any motion on-screen, the sport was in a position to hit highs of 78fps, although it will fall again to 62fps throughout cutscenes. Some display tearing managed to stay out throughout these cinematics, although I caught none of it throughout gameplay, because of movement blur being enabled. Whereas the setting is deemed counterintuitive for many titles on the market, as I discussed in my Uncharted: Legacy of Thieves PC evaluation, Sony by no means goes overboard with the impact.

Spider-Man: Miles Morales PC System Necessities Detailed

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Our first encounter with Rhino is heavy on the {hardware}
Photograph Credit score: Insomniac Video games

An excellent chunk of world interplay includes swinging across the metropolis at a blistering tempo, which understandably brought on efficiency to drop slightly. With visitors, crowd density and climate results set to medium, Spider-Man: Miles Morales averaged 46fps on my PC, earlier than settling at 51fps when coming again to earth and mingling with residents. Throughout an explosive boss battle in opposition to the beastly Rhino, involving a handful of thugs, efficiency averaged at 59fps, with lows of 49fps, relying on how populated my display was with artefacts and elemental results.

Pushing the sport to its limits, the opening chase sequence has you tear by means of New York Metropolis’s Christmas-themed malls and institutions, biking between spurts of fight and cinematics in haste. On the aforementioned Medium–Excessive settings, Spider-Man: Miles Morales managed to chug out 53fps on common, peaking at 63fps. Fortunately, the builders decreased snowfall in the course of the swinging motion, or else my framerate may have dropped means under 30fps. That mentioned, these erratic figures aren’t representatives of lag spikes. Nowhere in my playthrough did I expertise a heavy sufficient dip to trigger me to lose immersion. However nonetheless, this sport may benefit from a VRAM utilization indicator that can assist you determine the suitable settings, so you do not find yourself maxing out your graphics reminiscence.

In case you’re working a system that is equally specced as mine, please check with the desk under to grasp how Spider-Man: Miles Morales performs at completely different presets. Keep in mind, these numbers are the worst-case eventualities based mostly on the aforesaid chase sequence, which is filled with epic-scale destruction results that occupy lots of display area. As for basic gameplay, on the lowest doable settings, I used to be in a position to max out at 116fps. Visually, I additionally did not discover any main disparity between the Excessive and Very Excessive presets — as a result of they’re closely geared towards ray tracing.

Spider-Man: Miles Morales PC (all values are in fps)
46 65 105 46 60 80 35 53 63 35 46 55 30 42 50

Spider-Man: Miles Morales PC evaluation – Verdict

Spider-Man Miles Morales is likely to be a shorter expertise than its predecessor, but it surely affords a ton of enhancements on the gameplay finish, becoming comfortably as an introductory story within the bigger Insomniac universe. With spectacular PC efficiency and the power to adapt to {hardware} courting again to the GTX 950 days, this sport is an absolute banger to play by means of. It is also loopy to suppose how lately, the PC has grow to be the definitive platform to finest expertise these first-party PlayStation video games.

On the identical time, the writer continues to baffle me with its exorbitant, but inconsistent costs. For a title that launched two years in the past and is not as lengthy, Rs. 3,299/ $49.99 is clearly on the upper finish. Compared, Uncharted: Legacy of Thieves Assortment on PC was priced the identical, providing one-and-a-half video games versus the “half” that’s Spider-Man: Miles Morales. I’d counsel ready for a sale — however please, don’t bail on this one.


  • Nicely optimised
  • Excellent visuals
  • Intuitive keyboard and mouse controls
  • Movement blur is just not obnoxious


  • A bit on the expensive finish
  • No VRAM utilization indicator
  • Shadows may be inconsistent
  • Crashed just a few instances initially

Score (out of 10): 8

Devices 360 performed Spider-Man: Miles Morales on a PC with AMD Ryzen 5 2400G 3.6GHz, Nvidia GeForce GTX 1660 Tremendous GPU 6GB, 16GB RAM, and a 500GB SSD.

Spider-Man: Miles Morales is priced at Rs. 3,299 on Steam and Epic Video games Retailer.

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